Perception of speed changes with field of view. Cameras / Lenses / FOV
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Late 90s/early 2000s F1 onboards seem "faster" because despite the 4:3 screen format, they used a lens with a very wide field of view. This is also why the recent 360 onboards of Alonso's Renault look so fast despite that car being slower than today's cars.
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How FOV changes the perceptible speed in game
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Train operator slows down at every FOV change to make it seem like FOV changes perspective
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Perception of speed changes with field of view
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Как меняется восприятие скорости в зависимости от поля зрения.
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This is (partly) why you look through the turns
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It’s not NYC, but I miss being able to see out of the cabins like this - do we have any trains in NYC where we can see out in front?
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Not game footage, but visualizes FOV and how it impacts your visual experience.
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